Game Development

Engines, tools, production, and business of making games from indie to AAA studios.

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explainx.ai > blog > opus-5-5-showcase-top-use-cases-2026

10 Things Builders Actually Made With Claude Opus 5.5 in Its First Day

1+ week, 5+ day ago   (527+ words) Claude, Opus 5.5, Showcase, Use Cases From a formally-verified SDK to a reverse CAPTCHA — 10 real, documented things builders shipped with Claude Opus 5.5 in its first 24 hours. Update — September 25, 2026: New build log — 5 friendslop browser games built with Claude Opus 5.5 (boxing, co-op wizards,…...


explainx.ai > blog > claude-opus-5-games-viral-wave-august-2026

Claude Games Go Viral: Opus 5 Browser Worlds + WebGPU Craft

2+ week, 6+ day ago   (637+ words) Claude Opus 5, Game Dev, Three.js, WebGPU, Vibe Coding Part of Anthropic and Claude Late July–Aug 2026: Opus 5 one-prompt Three.js games went mainstream — FPS, Minecraft clones, karts — while human WebGPU demos like RVO2 zombies show the other track. Update — September…...


explainx.ai > blog > opus-5-procedural-desert-explorer-babylonjs-webgpu-july-2026

Opus 5 Built a Procedural Desert You Can Actually Walk To

1+ mon, 1+ week ago   (412+ words) Claude Opus 5, Game Dev, WebGPU, Babylon.js, Agent Harness Part of Anthropic and Claude A Reddit builder's Opus 5 + Babylon.js desert explorer has zero meshes or textures — every dune, robe fiber, and pyramid is shader code. The prompt, the harness,…...


explainx.ai > blog > opus-5-homeworld-space-rts-mikeluan-july-2026

Opus 5 Built a Homeworld-Style Space RTS From One Prompt — $632.65 Later

1+ mon, 1+ week ago   (600+ words) Claude Opus 5, Game Dev, Three.js, Agent Harness, Kimi K3 Part of Anthropic and Claude Mike Luan's Opus 5 demo remixed Matt Shumer's "Claude of Duty" prompt into a Homeworld-style space RTS in Three.js — 68.6k input, 4.6m output tokens, $632.65. Here's the prompt, the…...


nvidia-omniverse.github.io

SmApiTrimSurfaceWith3dCurves#

5+ day, 15+ hour ago   (66+ words) Ownership: on success pSurface and the cr3DCurves curves are consumed into rpResult. On failure rpResult is NULL and ownership of pSurface and the curves is indeterminate: some may already be attached to a partial Brep that is not freed. pSurface – [in…...


nvidia-omniverse.github.io

SmApiCurveClosestPoint#

5+ day, 15+ hour ago   (59+ words) Returns SM_ERR_INVALID_INPUT for a NULL curve, propagates solver/evaluation failures, and returns SM_ERR if the solve succeeds without any solution. pCurve – [in ]: Curve to query crPoint – [in ]: Point to find closest on curve rClosestPoint – [out]: Closest point on curve rdParameter – [out]: Curve…...


nvidia-omniverse.github.io

SmApiBooleanLists#

5+ day, 15+ hour ago   (54+ words) rBreps1 – [in ]: First list of breps rSurfaces1 – [in ]: First list of surfaces (for planar 2D) rBreps2 – [in ]: Second list of breps rSurfaces2 – [in ]: Second list of surfaces (for planar 2D) operation – [in ]: 0=AND, 1=OR, 2=XOR, 3=A-B, 4=B-A rResultBreps – [out]: Output breps rResultSurfaces – [out]: Output surfaces (if…...


nvidia-omniverse.github.io

SmApiCreateSurfaceFromOrderedPoints#

5+ day, 15+ hour ago   (14+ words) lNumRows – [in ]: Number of rows lNumColumns – [in ]: Number of columns rpResult – [out]: Resulting SmSurface...


nvidia-omniverse.github.io

SmApiEvaluateSurfacePoint#

5+ day, 15+ hour ago   (23+ words) The three surface evaluators below write their outputs only on success. pSurface – [in ]: Surface to evaluate crPoint – [out]: Resulting Point at this parameter...


nvidia-omniverse.github.io

SmApiCreatePlanarCircle#

5+ day, 15+ hour ago   (18+ words) crOrigin – [in ]: Position of bottom left corner of plane dRadius – [in ]: Radius of circle rpResult – [out]: Resulting SmBrep...