Game Art

Concept, character, environment, UI, and technical art for games.

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creativebloq.com > entertainment > gaming > see-how-this-point-and-click-game-environment-was-made-for-the-mermaid-mask

See how this point-and-click game environment was made for The Mermaid Mask

10+ hour, 33+ min ago   (641+ words) Catherine Unger shares some pro tips from her environment work on the new Detective Grimoire game. We recently spoke with SFB Games' creative director Adam Vian on about the evolution of the Detective Grimoire games up to the new release…...


creativebloq.com > 3d > how-i-created-a-dramatic-fight-scene-for-the-cover-of-a-fantasy-book-in-the-aesthetic-that-i-grew-up-with

How I created a dramatic fight scene for the cover of a fantasy book in the aesthetic that I grew up with

1+ week, 1+ day ago   (550+ words) Andrea Piparo shares his painting process and the ideas behind creating fantasy cover art. The publishing house Armenia Edizioni commissioned me to create this cover for RF Obsydios’s debut fantasy novel. I was asked to depict a young warrior, already…...


creativebloq.com > 3d > how-i-create-epic-boss-battle-scenes

How I create epic boss battle scenes without the 'fake' 3D look

1+ week, 6+ day ago   (299+ words) Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches. I created this illustration for an art contest organised by the studio Mooncolony. The theme was ‘Boss Battle’, so I didn’t brainstorm for long and…...


freeyork.org > art > samuel-selami-transforms-dark-fantasy

3D Character Design By Samuel Selami In Dark Fantasy

2+ week, 2+ day ago   (204+ words) For another creative synergy, check out how Wētā Workshop crafted a lifelike character in collaboration with Olivia Colman — it’s a must-read for fans of character design. Influenced heavily by Korean games, Selami’s “The Mercenary” captures a grounded, semi-realistic fantasy aesthetic....


freeyork.org > design > andres-zambranos-3d-characters-with-unreal-engine

3D Characters With Unreal Engine 5 By Andres Zambrano

2+ week, 5+ day ago   (326+ words) Andres Zambrano, a skilled 3D artist based in the United States, masterfully brings heroic figures to life with intricate detail and dramatic lighting. Using tools like ZBrush, Maya, Substance Painter, Marvelous Designer, and Blender, he crafts stunning models with Unreal Engine…...


freeyork.org > illustrations > pavel-yurevs-fantasy-art

Fantasy Art By Pavel Yurev: Inspired By Games

3+ week, 8+ hour ago   (261+ words) Pavel Yurev, an Australian-based 2D illustrator and character designer, brings fantasy art to life with his unique creations. Formerly working with Playrix, he now hones his skills at Grafit Studio, specializing in fantastical creatures influenced by video games and films. Here,…...


freeyork.org > illustrations > french-illustrator-andy-jauffrit-transforms

Fantasy Illustrator Magic Explained By Andy Jauffrit

3+ week, 1+ day ago   (272+ words) Jauffrit masterfully captures the ethereal in “Spirit Flying Through the Forest.” He envisioned a scene that embodies poetry and elegance, likening it to a wave breaking amid the forest. By skillfully blending inking from his sketches with vibrant painting techniques,…...


creativebloq.com > 3d > how-to-create-a-video-game-world-using-blender-and-photoshop

How to create a video game world using Blender and Photoshop

3+ week, 5+ day ago   (320+ words) Cyril Yong Zhou outlines his approach to putting together stylised interactive environments. The Dragon Sanctum is an environment concept designed for a stylised action adventure game. My goal was to evoke a sense of ancient mystery and grand scale, drawing…...