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Environments & Props
Level kitbashing, trim sheets, decals, and lighting.
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How I created a dramatic fight scene for the cover of a fantasy book in the aesthetic that I grew up with
1+ week, 1+ day ago (550+ words) Andrea Piparo shares his painting process and the ideas behind creating fantasy cover art. The publishing house Armenia Edizioni commissioned me to create this cover for RF Obsydios’s debut fantasy novel. I was asked to depict a young warrior, already…...
How I create epic boss battle scenes without the 'fake' 3D look
1+ week, 6+ day ago (299+ words) Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches. I created this illustration for an art contest organised by the studio Mooncolony. The theme was ‘Boss Battle’, so I didn’t brainstorm for long and…...
Fantasy Illustrator Magic Explained By Andy Jauffrit
3+ week, 1+ day ago (272+ words) Jauffrit masterfully captures the ethereal in “Spirit Flying Through the Forest.” He envisioned a scene that embodies poetry and elegance, likening it to a wave breaking amid the forest. By skillfully blending inking from his sketches with vibrant painting techniques,…...
How to create a video game world using Blender and Photoshop
3+ week, 5+ day ago (320+ words) Cyril Yong Zhou outlines his approach to putting together stylised interactive environments. The Dragon Sanctum is an environment concept designed for a stylised action adventure game. My goal was to evoke a sense of ancient mystery and grand scale, drawing…...